Virtual Box Art
Game: Megaman 10
First Released: March 1, 2010, WiiWare
Developers: Capcom, Inti Creates
Platforms: WiiWare, Playstation Network, Xbox Live Arcade
Rated: E, for Cartoon Violence
First Released: March 1, 2010, WiiWare
Developers: Capcom, Inti Creates
Platforms: WiiWare, Playstation Network, Xbox Live Arcade
Rated: E, for Cartoon Violence
How I Came To Play This Game
Blademan Stage
I was exited when I finally got an Xbox 360, because that meant I would be able to play the latest two Megaman games. I saw that Megaman 9 and 10 were made like the older ones for the NES, so I wondered what making and old style game in modern times would end up like. Would it work out, or would it be a failure? I feel that they did a good job.
Story
In the year 20XX, an outbreak of a robotic-virus known as the "Roboenza" runs rampant across the globe, infecting and disabling robots, hampering daily life for humans. Roll becomes infected with the virus, and the situation becomes worse as time passes and a cure is not found. One month after the outbreak, several infected robots become berserk and attempt to take over the world. One day, Dr. Wily appears in Dr. Light's lab with his capsule damaged and asks for help. Mega Man saves Wily from crashing and Wily says that Roboenza-infected robots attacked his spaceship and stole the parts to a medicine-making machine he had been working on to cure the virus. Mega Man agrees to retrieve the stolen parts from the eight Robot Masters. Before he begins, Proto Man arrives to help Mega Man, believing the job to be too big for just one of them and the two join forces to acquire the cure. Meanwhile, Bass sets out on his own to challenge these new robots. After taking down four Robot Masters, Dr. Wily presents what he claims is a prototype cure for Roll and asks if Mega Man is feeling Roboenza symptoms, to which Mega Man says he's feeling fine. After the last one is defeated, Mega Man comes down with Roboenza and is nearly incapacitated as Dr. Wily reveals that it was him behind the disease and that all robots who want the cure must serve under him. Roll gives her sample of the cure to Mega Man, who recovers and goes after Wily. During the fortress raid, Proto Man comes down with Roboenza as well, only to be saved by Mega Man who acquired an extra sample of the cure. A similar incident happens to Bass, the difference being that it's Treble who provides him a cure. After chasing Wily out of his new fortress into his space base and defeating him once again, our heroes discover that, ironically, Wily has become dangerously sick himself (probably with real Influenza). Unable to allow Wily to die, he is taken to the hospital, where he escapes a few days later. Surprisingly, perhaps out of debt to having his life saved, Wily leaves behind enough of the cure to restore the infected robots.
Robot Masters
Chillman, Nitroman, Commandoman, Blademan, Strikeman, Sheepman, Pumpman, Solarman.
Review
I like this game better than Megaman 9. They fixed many of the problems from that game. For instance, the bosses are easier to figure out. You can manage killing all of the bosse with the busters after a few tries so that you memorize the pattern. Also, Megaman's magic toe is almost back. You can stand farther over a ledge than you could in Megaman 9, but it's still not like it originally was. I have to say that this game actually has an easy Wily Capsule. First of all, the Wily Machine and Wily Capsule are on two different stages, so you get your health refilled for the fight with the capsule. Then, you can just keep hitting it with its weakness, and it will die before you do. Megaman and Protoman are both playable like the previous game in the series, but now you can get DLC to play as Bass. Bass has all of his moves from Megaman and Bass. Playing as him was really fun. Also, Protoman and Bass are actually part of the story now, unlike in Megaman 9 where Protoman was didn't have any cutscenes. It seemed as if it was just a hypothetical run through of the game. Another cool thing is that this game has it's own original music, unlike Megaman 9 which stole music from previous games like Megaman 2.
Releases
Megaman 10 was released in 2010. March 1 for WiiWare version, March 11 for the Playstation Network version, and March 31 for the Xbox Live Arcade version.
My Rating
I give this game a 10/10. They fixed most of the problems from Megaman 9, which made the game more fun and enjoyable.