Box Art
Game: Megaman Zero 3
First Released: April 23, 2004, GameBoy Advance
Developers: Capcom, Inti Creates
Platforms: GameBoy Advance, Nintendo DS
Rated: E, for Cartoon Violence
First Released: April 23, 2004, GameBoy Advance
Developers: Capcom, Inti Creates
Platforms: GameBoy Advance, Nintendo DS
Rated: E, for Cartoon Violence
How I Came To Play This Game
Fight with Anubis Necromancess V
After seeing how cool Megaman Zero was, I wanted more of it. So I went to the local Gamestop and tried to get a copy of Megaman Zero 2. However, they didn't have a copy at the time. The only other game in the Megaman Zero series they had was Megaman Zero 3. At the time, I didn't feel guilty about playing numbered games out of order so I just got it. Luckily for me, it was a good choice and actually works as a sequel to the first one even if you skip the second game.
Story
The event of Mega Man Zero 3 begin two months after the events of Mega Man Zero 2. A recently crashed spaceship emits energy similar to the Dark Elf. Zero, Ciel and a pair of Resistance members, set out to investigate. Not long into the mission Ciel and the two Resistance members are captured by Neo Arcadia as Zero enters the ship. However, they are not harmed, nor are they held prisoner, as an incident breaks out involving a giant Reploid named Omega that not even Leviathan and Fefnir combined can handle. Zero interrupts the battle and is left to handle things on his own. Soon thereafter a Dr. Weil is introduced, as well as a new Copy X who has reclaimed leadership of Neo Arcadia, much to the chagrin of Harpuia. After a missile is launched at a densely populated area to enable Omega to capture the Dark Elf, Zero goes off to fight Copy X and defeats him. But, before Copy X can transform again, he is betrayed and killed by a trap placed on his body by Weil. With Copy X out of the way, Weil assumes command of Neo Arcadia and uses the Dark Elf and Omega to seize control of all Reploids. After Zero destroys both Baby Elves, he heads to destroy Omega's Dark Elf enhanced form, defeating the Reploid twice. From the remains of Omega, however, rises a Reploid that looks just like Zero and at that moment, Weil informs Zero he is merely a copy and that Omega inhabits Zero's original body. After Zero and Omega do battle, X appears and confirms to Zero that they fought against and sealed Omega centuries ago. Before Weil can force the Dark Elf to rejoin with Omega, the Guardians appear and further damage him. Eventually Zero makes the decision to finish him off, regardless of him being inside his original body. In the explosion, Zero is knocked out and sees visions of X. He tells Zero that he is out of power and can no longer exist in the human world. He is confident Zero can protect the world from now on and fades away (presumed to have retired to Cyberspace). The fate of the Guardians, while not shown, is revealed by official materials to have died in the explosion. Zero's unconscious body is brought back to the Resistance Base by the Dark Elf. With Weil's defeat, the curse placed upon the Dark Elf (now known as Mother Elf) is broken and she flies away. But, losing Omega and Mother Elf still didn't change the fact that Weil was now the undisputed ruler of Neo Arcadia. The humans living there would soon realize the wrath of Dr. Weil.
Eight Gentle Judges
Blazin Flizard, Childre Inarabbita, Devilbat Schilt, Deathtanz Mantisk, Cubit Foxtar, Glacier Le Cactank, Volteel Biblio, and Tretista Kelverian.
Review
I will start out by saying that Megaman Zero 3 is my favorite out of the Megaman Zero series. It seemed like a perfect sequel to the first one even though I hadn't played the second one at the time. I you really look at Megaman Zero 2, you will find that it is the oddball of the series. It doesn't follow the same formula as the first or third. Megaman Zero 3 is a lot easier, matching the challenge of the first one where it isn't hard to find health items and the bosses are way to easy. The gameplay is exactly the same as the first two, and it continues on with the Dark Elf plot from the previous game. However, important characters are added to the roster. Dr. Weil and Omega, we will meet again. The Cyber Elf system is improved yet again. There are many more kinds of Cyber Elves, and now you can feed and use them anytime you please. You used to have to go to the Transerver in the first game, or Ciel in the second game to manage Cyber Elves, but now you can do it right on the Cyber Elf sub-screen. The rod weapon is replaced yet again with the Recoil Rod. I like this rod the best because it can push heavy objects and make you do a super jump if aimed downward. The Shield Boomerang is also still present. Omega has to be the most epic final boss in Megaman history and it hits you with the twist that Omega is actually Zero's original body. It is also very nostalgic because you get to fight three bosses from the first Megaman Zero game. Everything about this game is great.
Releases
Megaman Zero 3 was first released for the GameBoy Advance in 2004. Then in 2010, the game was released for the Nintendo DS as part of the Megaman Zero Collection.
My Rating
I give this game a 10/10. This game brought back the feel of the first game with all the enhancements of the second. So it's the best one yet.