Box Art
Game: Megaman X: Command Mission
First Released: July 29, 2004, Gamecube/Playstation 2
Developers: Capcom
Platforms: Gamecube, Playstation 2
Rated: E, for Fantasy Violence
First Released: July 29, 2004, Gamecube/Playstation 2
Developers: Capcom
Platforms: Gamecube, Playstation 2
Rated: E, for Fantasy Violence
How I Came To Play This Game
Hunter Base
Megaman X: Command Mission is a game I just bought for the heck of it. At the time, the only Megaman games I knew were the battle networks and zeros. The only Megaman X game I had played was Megaman Xtreme, which I thought was a lot like Megaman Zero, but poorly executed. I thought that this game was going to be a 3D platformer, but I was wrong. It ended up to be more like Final Fantasy than Megaman.
Story
In an unspecified year in the 23rd century, about 100 years after the events of other games in the Mega Man X series. A new substance known as "Force Metal" is extracted from the debris of a small meteorite. Technology based on the metal revolutionizes the field of Reploid Engineering. Giga City, an artificial island in the middle of an ocean, is built entirely for the mining and smelting of Force Metal. Everything is well until a band of Reploids arm themselves and launch an assault on the island. Its leader, Epsilon, is branded a "Maverick" by the government, and a "Maverick Hunter" team is dispatched by Colonel Redips to Giga City in order to liberate it from the grasp of Epsilon's "Rebellion." Mega Man X, Zero, and a Hunter named Shadow travel to the ruins. However, Shadow betrays the team and Epsilon's cadre appears and knocks Zero away. X has no choice but to escape and gather a resistance team led by Chief R to assist in defeating the minions of the Rebellion Army. His new allies Spider, a bounty hunter who originally hired to kill X; Steel Massimo, a Reploid who is succeeding the former Massimo who was destroyed by the Rebellion Army; Nana, a navigator who was abducted by Epsilon's forces; Marino, a thief interested in targeting trade secrets; and Cinnamon, a Reploid capable of producing Force Metal. X also reunites with Zero and his other ally, Axl, who is searching for somebody who possesses his own copy abilities. X's groups manages to defeat the Rebellion Army but Spider presumably dies. However, it is later revealed that Epsilon is not a Maverick, but instead Redips is. He was apparently the same late Spider that had been traveling with them, in disguise. X and his friends chase him to the top of the tower where he uses the Force Metal to take on a god-like form. Luckily for X's team, one of Epsilon's commanders, Ferham, helps the group by removing part of the Force Metal from Redips, giving X and company a chance to defeat him.
Mavericks
Wild Jango, Silver Horn, Dr. Psyche, Mach Jentra, Incentas, Botos, Ferham, Scarface.
Review
This game is an RPG. You control a team of reploids to fight another team of reploids. You run around and get into random battles. You gain experience points and money for beating enemies, and you take turns making moves. What does this game sound like, maybe Final Fantasy. Yes, it is literally the exact same thing. That doesn't matter though, as long as the game plays well, which it does. I really don't have much to say about it. The graphics, story, gameplay, and sound are all good. I have only one complaint. I"t takes so long to level up. The more characters you get on your team, the more the experience points are divided, and the longer it takes to level up. There are some tricks that help, but they aren't available until much later in the game.
Releases
Megaman X: Command Mission was released for the Gamecube and Playstation 2 in 2004. No other releases exist.
My Rating
I give this game a 9/10. Take Final Fantasy and Megaman, throw them in a blender, and you get this.