Box Art
Game: Megaman Zero 2
First Released: May 2, 2003, GameBoy Advance
Developers: Capcom, Inti Creates
Platforms: GameBoy Advance, Nintendo DS
Rated: E, for Cartoon Violence
First Released: May 2, 2003, GameBoy Advance
Developers: Capcom, Inti Creates
Platforms: GameBoy Advance, Nintendo DS
Rated: E, for Cartoon Violence
How I Came To Play This Game
Zero in the Desert
I actually didn't play this game after Megaman Zero. I bought Megaman Zero 3 next because it was the only other game in the series the store had. My brother was the first to get a copy and I borrowed his for a long time. I finally got my own copy with the Megaman Zero Collection. I ordered an original GameBoy Advance copy just to do this review.
Story
One year has passed since Zero defeated Copy X. He has since spent his time wandering the desert defeating wave after wave of Pantheons. As the game opens, Zero wearily makes his way through a sandstorm wrapped in a tattered cloak. As the sands die down he realizes he is once more being chased by enemies. Despite being in disrepair, with cracked armor and broken weapons (his rod and shield were useless), his cloak is thrown to the winds and his Buster Shot gun is drawn in defense. Elsewhere, the three surviving members of the Four Guardians (Phantom self-destructed trying to stop Zero's assault on Area X in previous game) assumed command of Neo Arcadia, with Harpuia as the leader. Copy X's death was covered up, as the humans revered him as their savior. Harpuia leaves Neo Arcadia and comes across Zero after his battle in the desert. Harpuia brings him to the new Resistance Base where Zero is repaired and reunited with Ciel and the rest of the Resistance, and also meets their new commander, Elpizo. Alone in her office, Ciel tells Zero of the changes that have taken place in the year he was missing, as well as reminding him of her ultimate goal of creating a new energy system. She shows him a Baby Elf, which is the basis of her current research. X later reappears and tells Zero of the awakening Dark Elf as well as a bit of history of the Elf Wars. After the Maverick Wars, Zero disappeared and X was left to carry on alone. Another war, called the Elf Wars, erupts and X ends the war by sealing the Dark Elf with his body in the core of Neo Arcadia. Zero continues his missions until Elpizo launches his assault on Neo Arcadia. Zero goes and rescues Elpizo after the Four Guardians completely wipe out the resistance force that assaulted the district. They inform Zero that they are launching a missile at the Resistance Base, and he rushes off to stop it. Ciel accompanies him on this mission when he makes it to the guidance control room, where he is forced to protect her from waves of enemies while she changes the missile's course. She succeeds, and is transported out immediately whereas Zero is forced to escape the missile before he can be transported back to the base. Back at the base, Zero is informed that Elpizo has left the base and left Ciel in charge once again. He leaves a message where he curses his lack of power as the reason he failed as commander, so he has decided to awaken the Dark Elf in order to completely wipe out Neo Arcadia and all of the humans, creating a "paradise" for all Reploids. Zero rushes after him, and through his missions fights the Four Guardians once again. Though he tries, Zero is unable to stop Elpizo from awakening the Dark Elf, and X is also powerless to stop him while he is using his body to hold the seal of the Dark Elf in place. He begs Zero to come to Neo Arcadia in order to stop Elpizo from his mad scheme. Throughout Neo Arcadia, Zero encounters the Four Guardians again who release their Armed Phenomenon forms in their final battles with him. (Fefnir and Leviathan do this willingly while Harpuia is forced to use his by the Baby Elves once they temporarily fuse with him). Zero continues on and reaches the Dark Elf's chamber inside Yggdrasil, but Elpizo has arrived first. After stopping Zero, Elpizo proceeds to destroy X's original body and break the seal of the Dark Elf, which then fuses with his body and powers him up. Zero and Elpizo fight, but even after releasing more of the Dark Elf's power and achieving a powerful transformation, Elpizo is dispatched by Zero and the fighting stops. After reflecting on his actions, Elpizo is ready to die, but is saved by the Dark Elf as her curse breaks for just a moment, turning him into a Cyber-elf. Zero watches as the Dark Elf's curse returns and flies away, but as she does so she calls out his name. X then reappears and mentions how she used to be called something different, but then a man named Dr. Weil placed a curse on her and so she became the Dark Elf. Zero mentions to X how she feels familiar before looking off into the sky, watching as she continues to fly away. Later, a mysterious person is heard telling Omega that it is time to wake up/take action after realizing that the Dark Elf has been awaken. A Neo Arcadia door is opened during the scene which leads to the events in the next game.
Neo Arcadians
Hyleg Ourobockle, Poler Kamrous, Phoenix Magnion, Panter Flauclaws, Kuwagust Anchus, Burble Hekelot, Fairy Leviathan, Sage Harpuia, and Fighting Fefnir.
Review
This game has a lot in common with the first game in the series and makes many improvements. There are more varieties of Cyber Elves to collect and the prices for feeding them are much lower. You are given a better rod weapon. I don't know if anybody used the old Triple Rod, but the Chain Rod is much cooler. You can use it to as a grappling hook and to swing across pitfalls. The Form System is also used in this game. YOu get forms that give you certain abilities as long as you wear them. EX Skills are also introduced in this game. If you are Rank A, bosses will use special moves. If you beat them on Rank A, you will gain an EX Skill which are special moves you can do with your weapons. The only complaint I have with this game is that it is very difficult. Health items are rarely dropped by enemies.
Releases
Megaman Zero 2 was first released for the GameBoy Advance in 2003. Then in 2010, the game was released for the Nintendo DS as part of the Megaman Zero Collection.
My Rating
I give this game a 10/10. This game is just like the first game, but makes many improvements.